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1. Summit Topic: New Player Experience - in Assembly Hall [original thread]
UI change to help improve the NPE: add an option to show the character skills window and the item/ship Prerequisites tab like a flowchart (like the certificates flowcharts / like evemon skill flowcharts) - it's hard to tell what the relationship b...
- by Merouk Baas - at 2011.04.20 10:05:00
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2. Summit Topic: UI Improvements - in Assembly Hall [original thread]
I like the API addons idea, and I'd like to suggest UI skins (CCP-created or otherwise). Otherwise, it's an MMO, so we need a combat log window that scrolls properly and is color-coded, and lets us customize with high granularity which messages a...
- by Merouk Baas - at 2011.04.20 02:50:00
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3. [Proposal] War Dec Mechanic Changes - in Assembly Hall [original thread]
I think the only thing they need to do is help newbie corporations out by giving A LOT more information at the FIRST war declaration that a corp suffers, including: - links to tutorials or the wikipedia about wars and what their options are - a l...
- by Merouk Baas - at 2011.04.20 02:08:00
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4. Summit Topic: Team BFF & the Thousand Little Things. - in Assembly Hall [original thread]
Improving the process... we can't affect the work-hours or priorities that Team BFF has, so the only thing to improve is getting our gripes to them. Can't expect AkitaT to always be around to compile or compress our whines/posts, so the forums are...
- by Merouk Baas - at 2011.04.20 01:56:00
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5. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Kelsin How about a week? Heh heh, how about a year, and we can negotiate and reach a compromise of 6 months. I'll throw in the "stuff inside", it can blow up along with the outpost.
- by Merouk Baas - at 2008.06.05 20:17:00
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6. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Edited by: Merouk Baas on 05/06/2008 20:13:13 I think that we are arguing in circles, at this point. The two main opposing points seem to be: 1. Everything that players build should be destructible. vs. 2. Destroying an outpost should take...
- by Merouk Baas - at 2008.06.05 20:10:00
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7. [Issue] Voting in Future CSM Elections / Increasing Participation - in Assembly Hall [original thread]
I did not vote, specifically because "Abstain" meant "I just don't see a good candidate," whereas not voting (and that 26,000 number) was a message that I didn't care about the whole CSM thing in general. I think that they can put a lot of effort...
- by Merouk Baas - at 2008.06.05 19:00:00
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8. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Kelsin For those championing the status quo, I'd ask two questions: 1) If Outposts had always been destructable, would it make sense to argue that they should be changed to be invulnerable? 2) Should POSes be indestructabl...
- by Merouk Baas - at 2008.06.05 16:21:00
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9. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine I think you need to discount the goons "admitting" they'd use this functionality to "grief" to be honest. You have an existing, actual mega-alliance, with many many players, tell you that they WILL do...
- by Merouk Baas - at 2008.06.04 18:18:00
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10. [idea] Killrights, Bounty hunting & suicide ganking triple whammy. - in Assembly Hall [original thread]
Edited by: Merouk Baas on 30/05/2008 20:55:02 Originally by: Inanna Zuni your post will, I'm afraid, be ignored by us My, my. Yeah, good idea, outright ignore posts made by the playerbase, cause that's your job, right? We can vote...
- by Merouk Baas - at 2008.05.30 20:55:00
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